DENI PROTO
Projects
Team: Joesph Wolfe, Campbell Walsh, Zach Martin, Stephen Callcott, Deni Proto
Role: Content Producer
Duration: 9 Weeks (July 2023-September 2023)
Game Link: https://far-sk.itch.io/shark-feast
Programs Used: Unity Editor, Visual Studio, Trello
Responsibilities:
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Played a pivotal role in sourcing and integrating background music and sound effects for "SHARK FEAST" that heightened player engagement and emotional resonance.
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Contributed to the visual identity by identifying and curating exceptional background art and set pieces that underscored game's atmospheric design and overall aesthetic appeal.
Team: Emma Grace Pyron, Zach Martin, Kunlin He, Deni Proto, Campbell Walsh, Gabriella Rincon
Role: Game Writer
Duration: 9 Weeks (April 2023-June 2023)
Game Link: https://emstergrace.itch.io/monopoly-techopoly
Programs Used: Tabletop Simulator, Canva, Adobe Photoshop
Responsibilities:
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Introduced, created compelling and impactful “Board Wide Event” cards that influenced gameplay for all players, introducing dynamic elements and strategic twists to enhance the overall gaming experience.
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Iterated on the card content based on player feedback and playtesting, analyzing player behavior, and adjusting scenarios to optimize engagement and strategic depth.
Team: Gabriella Rincon, Miles Granger, Stephen Calcott, Jared Elliott, Deni Proto
Role: Level Designer II
Duration: 9 Weeks (February 2023-April 2023)
Programs Used: Microsoft PowerPoint, Adobe Photoshop, Figma
Responsibilities:
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Contributed to designing engaging puzzles, challenging obstacles, and captivating narrative elements to align with game design document and the producer’s creative vision.
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Attended weekly team meetings, providing progress updates, and communicating effectively team lead and other members to ensure successful project delivery by deadline.