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Projects

Team: Joesph Wolfe, Campbell Walsh, Zach Martin, Stephen Callcott, Deni Proto

Role: Content Producer

Duration: 9 Weeks (July 2023-September 2023)

Game Link: https://far-sk.itch.io/shark-feast

Programs Used: Unity Editor, Visual Studio, Trello

Responsibilities:

  • Played a pivotal role in sourcing and integrating background music and sound effects for "SHARK FEAST" that heightened player engagement and emotional resonance.

  • Contributed to the visual identity by identifying and curating exceptional background art and set pieces that underscored game's atmospheric design and overall aesthetic appeal.

Team: Emma Grace Pyron, Zach Martin, Kunlin He, Deni Proto, Campbell Walsh, Gabriella Rincon

Role: Game Writer

Duration: 9 Weeks (April 2023-June 2023)

Game Link: https://emstergrace.itch.io/monopoly-techopoly

Programs Used: Tabletop Simulator, Canva, Adobe Photoshop

Responsibilities:

  • Introduced, created compelling and impactful “Board Wide Event” cards that influenced gameplay for all players, introducing dynamic elements and strategic twists to enhance the overall gaming experience.

  • Iterated on the card content based on player feedback and playtesting, analyzing player behavior, and adjusting scenarios to optimize engagement and strategic depth.

Team: Gabriella Rincon, Miles Granger, Stephen Calcott, Jared Elliott, Deni Proto

Role: Level Designer II 

Duration: 9 Weeks (February 2023-April 2023)

Programs Used: Microsoft PowerPoint, Adobe Photoshop, Figma

Responsibilities:

  • Contributed to designing engaging puzzles, challenging obstacles, and captivating narrative elements to align with game design document and the producer’s creative vision.

  • Attended weekly team meetings, providing progress updates, and communicating effectively team lead and other members to ensure successful project delivery by deadline.

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